Giving Every Point a Two-Number Address
Every point has an address written (x, y):
- The first number tells you how far across (along the x-axis)
- The second number tells you how far up or down (along the y-axis)
"Along the corridor, then up the stairs"
Plotting (4, 3) — Quadrant I
- Start at the origin (0, 0)
- Move 4 right (x = +4)
- Move 3 up (y = +3) → Quadrant I
Adding (−2, 3) — Quadrant II
- −2 on the x-axis is 2 units to the left of the origin
- (Just like −2 sits left of 0 on a number line)
- Move 2 left, then 3 up → Quadrant II
Plotting Points in All Four Quadrants
- (−3, −2): 3 left, 2 down → Quadrant III
- (2, −4): 2 right, 4 down → Quadrant IV
- Negative y → move down from the x-axis
Predict First: Same Spot or Different?
Are these two points at the same location?
- Point A: (3, 2) — 3 across, 2 up
- Point B: (2, 3) — 2 across, 3 up
Predict: same spot, or different spots? Write your answer before turning the page.
Order Matters — Every Time
(3, 2) ≠ (2, 3) — different addresses, different locations
- In (3, 2): go 3 across, 2 up
- In (2, 3): go 2 across, 3 up
- The order of the numbers is not optional
Your Turn: Plot and Name
On your own grid, plot these two points:
- A(−1, 4) — which quadrant?
- B(3, −2) — which quadrant?
Use "corridor then stairs": across first, then up or down.
From Plotting to Reading an Address
You have learned to plot a point from its address.
Now the question flips: a point is already drawn — can you read its address?
Same move, run backwards.
How to Read a Point's Coordinates
To read the address of any plotted point:
- Trace straight down (or up) to the x-axis — read the x-coordinate
- Trace straight across to the y-axis — read the y-coordinate
- Write the pair: (x, y)
The first coordinate always comes from the horizontal axis.
Points That Land on an Axis
A point on an axis has one coordinate equal to 0:
- E(0, 3) — on the y-axis; x = 0, no quadrant
- A point on the x-axis has y = 0
- Origin (0, 0) — on both axes; no quadrant
Reading Coordinates from a Five-Point Grid
| Point | Coordinates | Quadrant |
|---|---|---|
| A | (3, 2) | I |
| B | (−4, 1) | II |
| C | (−2, −3) | III |
| D | (1, −4) | IV |
| E | (0, 3) | — |
Find the Error: Wrong Direction
A student plotted (−2, 3) but made a mistake.
Their point is at (2, 3) — 2 to the right, 3 up.
What did they do wrong? Where should the point actually be?
Using Coordinates as a Problem-Solving Tool
You can now plot and read any point on the grid.
Coordinates become powerful when they describe something — the corners of a shape, a route between places.
Let us put them to work.
Reading the Vertices of a Square
Four vertices of a square: P(1,1), Q(4,1), R(4,4), S(1,4)
- All four corners are in Quadrant I
- Sides PQ and SR are horizontal (same y-value)
- Sides QR and PS are vertical (same x-value)
Find the Missing Corner of the Rectangle
Three vertices of a rectangle are given: A(−2, 1), B(3, 1), C(3, −2)
Where is the fourth vertex D? Work this out on your own before looking.
Hint: A rectangle has sides that are horizontal and vertical.
Reasoning Out the Missing Vertex D
The missing vertex D shares:
- A's x-coordinate: x = −2
- C's y-coordinate: y = −2
So D = (−2, −2) — Quadrant III
Plot all four and the rectangle closes ✓
A Route on the Grid
A path goes: (0, 0) → (0, 3) → (4, 3)
In words: "3 units up, then 4 units to the right"
Coordinates describe a route — just like a travel graph
Three Things to Carry Out Today
✓ Every point has a unique address (x, y) — order is not optional
✓ Negative coordinates follow integer-line logic — left or down
✓ Coordinates are a tool: describe shapes, find missing vertices, trace routes
Next: data-03 — organising and summarising a collection of data values