F Is a Polygon — Name Its Corners
LP-03 ended with the feasible region F — a polygon with infinitely many valid plans.
- F is a polygon. Polygons have corners.
- Today: identify each corner, compute its coordinates, and discover why only corners matter
The LP-03 diagram is in front of you — look for the corners.
Trace the Boundary to Find Corners
Boundary = constraint lines + coordinate axes — every direction-change is a corner
Four Corners — Marked and Labelled
Each direction-change in the trace is now a labelled filled dot — these are the four corners of F
What Makes a Point a Corner of F?
Corner point — a point where two boundary lines meet on F's boundary.
- "On the boundary" separates a corner from two lines merely intersecting
- The trace gave us this — boundary kinks are corners by definition
Two lines can meet outside F — next chunk shows why.
Which Lines Form Each Corner?
Which two boundaries form each corner?
| Corner | Boundary lines |
|---|---|
| ? + ? | |
| ? + ? | |
| ? + ? | |
| ? + ? |
Boundaries:
Have We Found All the Corners?
Tracing found four corners — but tracing only visits intersections visible on the outline.
- Lines
and must intersect somewhere — is that intersection a corner of F? - How do we know we haven't missed candidates? We need a verification check for any intersection.
Verify the Candidate Point (6, 0)
- Step 1: Set
in : . Mark (6, 0) with an open circle - Step 2: Substitute
: ✓, ✗ — fails here - Step 3: One failure disqualifies — (6, 0) is not a corner of F.
The Verification Rule for Any Candidate
Every candidate corner must pass every constraint — one failure is enough to disqualify.
- Two boundary lines can meet outside F; the constraint check is what proves the candidate lies on F's actual boundary
- This is LP-03's substitute-and-check method — repurposed from test-point shading to corner verification
Your Turn: Verify the Point (0, 5)
- Lines
and intersect at (0, 5) — a candidate corner of F - Substitute
into each constraint: , , , - Is
a corner of F? Name the failing constraint.
Show all four substitutions
Axis Corners vs. Interior Corners
Axis corners: at least one boundary line is a coordinate axis. Coordinates are intercepts — readable off the graph.
Interior corners: formed by two non-axis constraint lines. Coordinates may be non-integer. Never trust visual inspection.
→ Rule: Axis corners — read off the graph. Interior corners — calculate every time.
Computing the Interior Corner: Steps 1–3
Corner C = (3, 2) is where
Step 1: Identify the two boundary equations:
Step 2: Isolate
Step 3: Substitute into the other:
Computing the Interior Corner: Steps 4–5
From the previous slide:
Step 4: Expand and solve:
Step 5: Back-substitute and verify:
Corner C = (3, 2) confirmed.
The 5-Step Procedure — All at Once
Use this as your reference for any interior corner:
- Identify the two boundary equations at that corner
- Isolate
(or ) from the simpler equation - Substitute into the other equation — one unknown remains
- Solve for that unknown
- Back-substitute and verify in both original equations
Guided: Axis Corner (5, 0) — Same Method
Corner B = (5, 0) sits on
- Step 2:
is already isolated — the axis equation gives us this directly - Steps 3–5: Substitute
into : . Verify: ✓, ✓
Same five steps, one substitution
The LP-04 Deliverable: Corner-Point Table
| Corner | |
|---|---|
| A | |
| B | |
| C | |
| D |
The Fundamental Theorem of LP
Fundamental Theorem of LP — write this down:
For a linear objective function over a bounded feasible region, the maximum and minimum always occur at corner points.
- This reduces the infinite candidate set to four arithmetic evaluations — one per corner
- The contour-line visual next explains why
Level Lines Reveal the Winner
Slide a ruler outward from the origin — the last point where it touches F is always a corner
Why Only Corners Need Evaluating
From the visual: any interior point can be beaten — a parallel shift outward still intersects F.
- Without this theorem: infinitely many candidates to evaluate
- With this theorem: 4 arithmetic evaluations — one per corner
Checking interior points like (2, 2) is unnecessary — a corner always wins.
What Does the Contour-Line Diagram Show?
- From the diagram: which corner does
touch last before leaving F? - In one sentence: why must the maximum of a linear objective be at a corner, not an interior point?
Commit to both before advancing — state the second as the Theorem in your own words
Avoid These Four Common Mistakes
M1: Check ALL pairwise intersections — traced corners aren't the only candidates
M2: Interior corners may not be integers — use the 5-step method
M3: F is the polygon of kinks — not the bounding rectangle
M4: The theorem makes interior-point checks redundant — trust it
LP-04 Delivers the Corner-Point Table
✓ Corners of F: identified by tracing, verified by substitution, computed exactly
✓ LP-04 deliverable: corners A(0,0), B(5,0), C(3,2), D(0,4) — the Fundamental Theorem reduces optimisation to these four
✓ LP-05: add an objective column, evaluate each row, pick the maximum
Four evaluations, one decision. Next lesson, we make it.