The Balance Point We Promised
Last lesson: every distribution has a single balance point.
What one number summarizes where the whole distribution sits?
That number is the expected value. Let's compute it.
Two-Coin Expected Value, Term by Term
The Expected-Value Formula in General
- Multiply each value by its probability
- Add those products across all values
It Is a Weighted Average
- Each value counts in proportion to its probability
- Likelier values pull the average toward themselves
- This is not the plain average of the listed values
Predict: Is the Average 5.5?
A spinner has regions worth 1, 1, 1, 10. So
The plain average of
Pick yes or no before advancing.
Weighting Changes the Answer Completely
Two Weighting Traps to Avoid
Don't average the values: the spinner's answer is 3.25, not 5.5
Don't divide by n: the weight is
Always multiply each value by its own probability.
This Weighted Average Is the Mean
You already computed a mean for data sets.
Expected value is the same operation — just with probabilities as the weights.
Let's see them side by side.
Expected Value Is Mu, the Mean
The expected value is the mean of the probability distribution, written
- "Expected value," "mean of the distribution," and "
" mean the same thing - It behaves like an average because it is one
The Data Mean Equals Expected Value
40 trials: 10 zeros, 20 ones, 10 twos. Relative frequencies match the two-coin model.
The Only Change: Frequency Becomes Probability
| Data mean | Distribution mean |
|---|---|
| value × relative frequency | value × probability |
| from a sample | from the model |
Your Turn: Compute the Expected Value
A game has values 0, 5, 10, 20 with probabilities
Find
Commit to a number before advancing.
What Expected Value Really Means
✓
✓ Likelier values count more, not equally
✓ E(X) is the mean of the distribution, written
Coming Up Next: The Balance Point
Next lesson, E(X) becomes a physical balance point under the histogram.
Then we add wins and losses — signed payoffs — to score real games.